DF Retro
Season 1, Episode 14: Daytona USA and Why Frame-Rate Has Always Mattered
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The forecast is calling for blue blue skies. That's right, it's Daytona USA. At the time of its release, Daytona USA was the single most technically impressive game ever made and we explore each of the major iterations of the game. Daytona also helped illustrate just how important frame-rate is and was during this time. So join us as we fire up the game on Saturn, Dreamcast, the PC, and even the PlayStation 3.
All Episodes - Season 1
Episode 1
Quake Sega Saturn Analysis: The Impossible Port
Episode 2
Shenmue: A Game Ahead Of Its Time
Episode 3
Duke Nukem 3D: Come Get Some... Ports!
Episode 4
The Birth Of Unreal Engine On Console
Episode 5
Half-Life: The Shooter Redefined On PC, PS2 And Dreamcast
Episode 6
Castlevania Symphony of the Night In-Depth Analysis
Episode 7
The Nintendo Launch Spectacular: NES/SNES/N64/GCN/Wii
Episode 8
Half-Life 2: The Shooter Evolved
Episode 9
Rare's N64 Classics: GoldenEye and Perfect Dark
Episode 10
Deus Ex is A PC Classic, But What About PlayStation 2?
Episode 11
Ridge Racer 5 and Ridge Racer Type 4 PS2/PS1
Episode 12
MechWarrior 2: 31st Century Combat: DOS/Win95/3DFX/PS1/Saturn
Episode 13
MDK: Shiny Entertainment's PC Masterpiece
Episode 14
Daytona USA and Why Frame-Rate Has Always Mattered
Episode 15
Silent Hill 2: Horror Perfected on PS2/Xbox/PC/PS3
Episode 16
Origin Systems and the Crusader Series on PC/PS1/Saturn/PSP
Episode 17
Metroid Prime: First Person Action Redefined GC/Wii
Episode 18
Tomb Raider Analysed on PS1/Saturn/DOS/Win95
Episode 19
Shenmue 2: A Masterpiece Revisited
Episode 20
Ico Revisited - The Ueda Collection: Part 1
Episode 21
Shadow of the Colossus Revisited - The Ueda Collection: Part 2